I started discussing this a while ago, but I plan to implement a system of “relationships” between player characters and NPCs in Atma. Instead of having quests that open up based on a character’s level (a phenomenon which never made too much sense to me), quests will instead become available as your level of connection [...]
Archive for August, 2009
The Giving Tree
Friday, August 28th, 2009There are few clichés quite as well-established in the fantasy genre as an enormous tree with roots that spread across the entire planet’s surface. I would love to say that this is something that’s never been done before, that I came up with this thought completely originally, but it’s hard to keep a straight face [...]
The King of Bad Ideas
Thursday, August 27th, 2009Developing a serious game for a platform known more for flatulence noise-makers and questionably utile utility apps than for its hardcore games can hardly be said to be a great decision for an MMO developer. In fact, many would likely cross that fine line in the English language between euphemism and derision, choosing to brand [...]






