Maybe it’s due to the insistence of one of my old college professors on starting off every one of his courses (I was forced to endure three of them) with a run-through of Stephen Covey’s The Seven Habits of Highly Effective People, or maybe it’s that I can’t really support any book that merely describes [...]
Archive for September, 2009
Instances can be incredibly useful tools for MMORPG design, if used correctly, and terrible devices that eat away at immersion and interaction, otherwise. Today’s post is dedicated to discussing some of the benefits of instancing in online games, as well as investigating the negative effects that can arise from poor use of such a system. [...]
Fair warning: today’s post consists almost entirely of me ranting.
It never ceases to amaze me how many people seem to think that changing a game’s setting is tantamount to changing the game itself. I cannot count the number of times I’ve read through articles or forum threads and encountered lengthy discussions on “how you could [...]
Who was it that decided that crafting systems in MMORPGs should be limited to collecting items and then uninspiredly clicking on them to combine them into new objects (or, alternately, clicking one object to decompose it into a few smaller objects)? The one complaint I’ve possibly heard the most, with regards to MMOs, is that [...]