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Archive for the ‘Theory’ Category

 
 

Judge a book

Saturday, October 10th, 2009

What strange alternate dimension have I wound up in, in which it is apparently unacceptable for a game reviewer to review an MMO based on their experience for the first 10 levels of play? There’s a problem that exists somewhere in the gulf between the game design philosophy for your standard MMO and the expectations [...]

 

Revised Office Hours

Friday, October 9th, 2009

It should be quite apparent by now that I’m no longer making daily posts. The reason? I’m actually working on the game. It might seem a bit ridiculous that I write less about the game development process when I’m doing more along the lines of actual, bona fide development, but there you have it. I’ve [...]

 

Take your hands off the keyboard and step away from the computer

Thursday, October 1st, 2009

No, this is not me continuing to wax philosophical on the merits of spending time out in the real world with real people doing real things. That was yesterday’s post, and I feel I’ve more than exhausted the topic for the time being. Rather, today’s discussion is a delightful inversion of my typical advocacy for [...]

 

Sharpen the saw

Wednesday, September 30th, 2009

Maybe it’s due to the insistence of one of my old college professors on starting off every one of his courses (I was forced to endure three of them) with a run-through of Stephen Covey’s The Seven Habits of Highly Effective People, or maybe it’s that I can’t really support any book that merely describes [...]

 

Sandboxing

Tuesday, September 22nd, 2009

I’ve seen a  lot of discussion lately, regarding the dichotomy between “sandbox” and “theme park” MMORPGs. The conversations boil down to this: nearly all MMOs are like theme parks; they’re carefully constructed experiences that funnel everybody through the game in the same way and ensure that every player is exposed to the same content. It [...]