It occurs to me that before I can talk meaningfully about any of the initial quest lines in Atma, I should give a bit of background involving the layout of the game’s world. There are seven capitals scattered around the map in which most of Atma’s character interactions take place. Due to the flow of [...]
Posts Tagged ‘background story’
Places to go
Sunday, December 6th, 2009The appeal of “things”
Tuesday, September 1st, 2009Players are greedy creatures. They want top-notch graphics, they want deeply moving stories, they want a soundtrack that’s entirely orchestrated. They want the games they play to be as realistic as possible, and at the same time will complain if any part of it is too tedious (a word that’s essentially synonymous with “realistic”). It’s [...]
The Giving Tree
Friday, August 28th, 2009There are few clichés quite as well-established in the fantasy genre as an enormous tree with roots that spread across the entire planet’s surface. I would love to say that this is something that’s never been done before, that I came up with this thought completely originally, but it’s hard to keep a straight face [...]






