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Posts Tagged ‘business model’

 
 

Take your hands off the keyboard and step away from the computer

Thursday, October 1st, 2009

No, this is not me continuing to wax philosophical on the merits of spending time out in the real world with real people doing real things. That was yesterday’s post, and I feel I’ve more than exhausted the topic for the time being. Rather, today’s discussion is a delightful inversion of my typical advocacy for [...]

 

Sharpen the saw

Wednesday, September 30th, 2009

Maybe it’s due to the insistence of one of my old college professors on starting off every one of his courses (I was forced to endure three of them) with a run-through of Stephen Covey’s The Seven Habits of Highly Effective People, or maybe it’s that I can’t really support any book that merely describes [...]

 

Closing time

Monday, September 7th, 2009

One of the most devastating flaws of MMOs as they are typically developed is that they rely on continuous releases of new content to keep their players happy. The cost of producing this new content is typically offset by subscription fees or item sales or what-have-you, and the new content itself takes little effort to [...]

 

It lives in your pocket

Saturday, August 29th, 2009

There’s probably a certain danger associated with releasing a Massively Multiplayer Online game that functions on a mobile device. When the game is on one’s computer, there’s still the expectation that players will have to leave the game, however temporarily, in order to eat, use the restroom or shower (I’d like to think that the [...]

 

The King of Bad Ideas

Thursday, August 27th, 2009

Developing a serious game for a platform known more for flatulence noise-makers and questionably utile utility apps than for its hardcore games can hardly be said to be a great decision for an MMO developer. In fact, many would likely cross that fine line in the English language between euphemism and derision, choosing to brand [...]