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Posts Tagged ‘elements’

 
 

Places to go

Sunday, December 6th, 2009

It occurs to me that before I can talk meaningfully about any of the initial quest lines in Atma, I should give a bit of background involving the layout of the game’s world. There are seven capitals scattered around the map in which most of Atma’s character interactions take place. Due to the flow of [...]

 

How about those skill points?

Friday, September 18th, 2009

Today’s post continues in a vein similar to my prior “do away with numbers” posts, shifting the topic of interest to the distribution of skill points. We’ve already discussed a means for distributing stat points via a conversational system, but skills represent a new frontier for challenge in this department — it seems far less [...]

 

World wide window

Monday, September 14th, 2009

As adamant as I’ve been these past few days about keeping arbitrary numbering systems out of Atma, I’m still rather fond of them. Min-maxing my attributes, picking the perfect set of weapons and armor to optimize a particular stat build, determining the best skills to invest my points in — all of these are things [...]

 

A balancing act

Friday, September 4th, 2009

“Equality” is just one of those words. It’s all over the news. It’s all over people’s rear bumpers. People with different ethnicities, genders, religions, sexual orientations, levels of income, favorite ice cream flavors and middle school crushes are all vying for it. What is it? Why do people care about it? And what does any [...]

 

The Giving Tree

Friday, August 28th, 2009

There are few clichés quite as well-established in the fantasy genre as an enormous tree with roots that spread across the entire planet’s surface. I would love to say that this is something that’s never been done before, that I came up with this thought completely originally, but it’s hard to keep a straight face [...]