“Atmosphere” is one of those words you hear bandied about quite often in relation to video games. It’s most regularly used alongside the word “immersion”, in discussion of the qualities of a game that draw a player in and make them forget, at least to an extent, that they’re playing a game at all. Where [...]
Posts Tagged ‘graphics’
In your atmosphere
Sunday, August 2nd, 2009My paper world
Tuesday, July 21st, 2009The decision to make Atma a two-dimensional game isn’t one that I initially considered, I’ll admit. When the first concepts for the game were going through my head, I had imagined the world in perfect 3d, rendered flawlessly, with rays of light peeking out between clouds and sunshine dancing over each detailed wrinkle on the [...]






