black
white
orange
red
purple
blue
green
 

Posts Tagged ‘graphics’

 
 

In your atmosphere

Sunday, August 2nd, 2009

“Atmosphere” is one of those words you hear bandied about quite often in relation to video games. It’s most regularly used alongside the word “immersion”, in discussion of the qualities of a game that draw a player in and make them forget, at least to an extent, that they’re playing a game at all. Where [...]

 

My paper world

Tuesday, July 21st, 2009

The decision to make Atma a two-dimensional game isn’t one that I initially considered, I’ll admit. When the first concepts for the game were going through my head, I had imagined the world in perfect 3d, rendered flawlessly, with rays of light peeking out between clouds and sunshine dancing over each detailed wrinkle on the [...]