Today we’ll be shifting gears a bit, and exploring some of the more technical aspects of creating and animating a two-dimensional world. At the heart of two-dimensional animation is the concept of a sprite, a graphic image which can move and change within a larger image. Assuming that your “larger image” might be something along [...]
Posts Tagged ‘iphone’
Sprightly Sprites: Bringing game worlds to life
Friday, October 2nd, 2009The Misadventures of Tom Thumb
Wednesday, September 16th, 2009I’ve discussed some reasons in the past that the iPhone isn’t the optimal platform — to the extent that any single platform can be considered “optimal” — for game design, but none of the reasons I’ve mentioned thus far are quite so boldly errant as the handful I’ll be discussing today. Our topic for today [...]
The King of Bad Ideas
Thursday, August 27th, 2009Developing a serious game for a platform known more for flatulence noise-makers and questionably utile utility apps than for its hardcore games can hardly be said to be a great decision for an MMO developer. In fact, many would likely cross that fine line in the English language between euphemism and derision, choosing to brand [...]






