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Posts Tagged ‘movement’

 
 

A world between

Thursday, August 6th, 2009

Lodged somewhere between the timelessness of the virtual world and the peaceful twilight of our own reality, there’s an entire realm of information which dictates the interactions between the two former settings, and it’s there that I’d like to visit with you today. If you’ve been gaming for any length of time, you’ll know the [...]

 

Grid-locked

Wednesday, August 5th, 2009

We’ve been heading in this direction for a while now, so today’s post will be dedicated to discussing a few of my perceived principles of map design in two-dimensional games, ideas which have been sort of stitched together from my experiences with this particular style of game. There are several benefits of tile-based games over [...]

 

Atmospheric pressure

Monday, August 3rd, 2009

We spent yesterday discussing atmosphere in video games in general, but today we’ll bring the topic full-circle by discussing it in the context of Massively Multiplayer Online games, as well as a few of the plans I have for enhancing Atma’s atmosphere to provide a truly unique gaming experience. Atmosphere is one of those things [...]