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Posts Tagged ‘personalities’

 
 

The beast within

Monday, August 17th, 2009

It occurs to me now that I have, in passing, mentioned that Atma’s centerpiece is a system that allows characters to bind animal spirits with their own, but have not as of yet gone into any sort of depth in describing how this system will actually function. Today’s post is therefore dedicated to explaining something [...]

 

A star-studded cast

Friday, August 14th, 2009

I’ve spoken a good deal recently about how I intend to deal with plot treatment in Atma, so it’s reasonable that the question “What exactly is the storyline in your game?” should pop up eventually. And it’s a legitimate question; I shared a good deal of the game’s back-story in my first few posts, but [...]

 

The measure of a man

Saturday, July 18th, 2009

As promised, today’s post will discuss Atma’s personality system at length, describing the various personalities I plan to include in the game world, as well as detailing several intricacies of the system. As you may recall, the personality system is Atma’s answer to the class or job systems of most MMOs, with several dispositions that [...]