It occurs to me that before I can talk meaningfully about any of the initial quest lines in Atma, I should give a bit of background involving the layout of the game’s world. There are seven capitals scattered around the map in which most of Atma’s character interactions take place. Due to the flow of [...]
Posts Tagged ‘story’
Places to go
Sunday, December 6th, 2009Innovation as conversation
Thursday, September 3rd, 2009If somebody were to ask me what the secret to successful game design is, my answer would have to be “conversation”. There’s a lot of personal insight and conceptualization involved in the making of any game, but conversation is ultimately the best way to take a vague concept and transform it into a solid, implementable [...]






