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Posts Tagged ‘touch screen’

 
 

The many faces of battle

Sunday, October 11th, 2009

There’s one thing (well, there are several, but one which I’ll talk about right now) that’s always bothered me a good deal about most MMO combat systems, which is that character position and movement are only very rarely an influential factor. There are a few games that do some interesting things: Aion takes into account [...]

 

Scribble-Nots

Thursday, September 17th, 2009

Let me make myself very clear: this is not a game review in any real capacity, and I hope to spend as little time possible weighing the merits and vexations of Scribblenauts. I’ll go so far as to agree with the vast majority of people who have published actual reviews, in saying that the game’s [...]

 

The Misadventures of Tom Thumb

Wednesday, September 16th, 2009

I’ve discussed some reasons in the past that the iPhone isn’t the optimal platform — to the extent that any single platform can be considered “optimal” — for game design, but none of the reasons I’ve mentioned thus far are quite so boldly errant as the handful I’ll be discussing today. Our topic for today [...]

 

A world between

Thursday, August 6th, 2009

Lodged somewhere between the timelessness of the virtual world and the peaceful twilight of our own reality, there’s an entire realm of information which dictates the interactions between the two former settings, and it’s there that I’d like to visit with you today. If you’ve been gaming for any length of time, you’ll know the [...]