There’s one thing (well, there are several, but one which I’ll talk about right now) that’s always bothered me a good deal about most MMO combat systems, which is that character position and movement are only very rarely an influential factor. There are a few games that do some interesting things: Aion takes into account [...]
Posts Tagged ‘touch screen’
The many faces of battle
Sunday, October 11th, 2009The Misadventures of Tom Thumb
Wednesday, September 16th, 2009I’ve discussed some reasons in the past that the iPhone isn’t the optimal platform — to the extent that any single platform can be considered “optimal” — for game design, but none of the reasons I’ve mentioned thus far are quite so boldly errant as the handful I’ll be discussing today. Our topic for today [...]
A world between
Thursday, August 6th, 2009Lodged somewhere between the timelessness of the virtual world and the peaceful twilight of our own reality, there’s an entire realm of information which dictates the interactions between the two former settings, and it’s there that I’d like to visit with you today. If you’ve been gaming for any length of time, you’ll know the [...]






