Who was it that decided that crafting systems in MMORPGs should be limited to collecting items and then uninspiredly clicking on them to combine them into new objects (or, alternately, clicking one object to decompose it into a few smaller objects)? The one complaint I’ve possibly heard the most, with regards to MMOs, is that [...]
Posts Tagged ‘user interface’
It’s a piece of cake to bake a pretty cake
Saturday, September 19th, 2009How about those skill points?
Friday, September 18th, 2009Today’s post continues in a vein similar to my prior “do away with numbers” posts, shifting the topic of interest to the distribution of skill points. We’ve already discussed a means for distributing stat points via a conversational system, but skills represent a new frontier for challenge in this department — it seems far less [...]
The Misadventures of Tom Thumb
Wednesday, September 16th, 2009I’ve discussed some reasons in the past that the iPhone isn’t the optimal platform — to the extent that any single platform can be considered “optimal” — for game design, but none of the reasons I’ve mentioned thus far are quite so boldly errant as the handful I’ll be discussing today. Our topic for today [...]






